WSPS V

Invitation to WSPS V

The Section of Mathematical and Information Sciences of the Association of Hungarian PhD and DLA Students anticipates your attendance at the 5th Winter School of PhD Students in Informatics and Mathematics, which will be held between:
2nd-4th March, 2018 at the Faculty of Informatics of University of Debrecen, Debrecen, Hungary.

The co-organisers and the sponsors of the event are John von Neumann Computer Society with the cooperation of the Regional Organisation of Hajdú-Bihar, and the Doctoral School of Informatics of University of Debrecen.

The aim of our winter school is dual:

  • improve the multidisciplinary scientific network of PhD students by inviting them to present their work in poster sessions and;
  • improve professional skills in an intensive workshop.

Each year, the workshop has a topic relevant for a wide audience. Internationally renowned scientists will give a number of in-depth lectures; these will be accompanied by seminar sessions where attendees will be able to explore topics in an interactive, hands-on way.
This year’s topic is computer graphics and modelling.

Facebook event https://www.facebook.com/events/143338839690405/


Poster section and publication

All participants are invited to present their work in the form of posters, be it relevant to the topic of the workshop or to some other area of informatics or mathematics. Each presented poster participates in the competition for the best poster award, which will be accompanied by a remuneration of total 100 000 HUF.
Posters should be submitted via email to the contact address (mito [at] dosz [dot] hu) after registration. The printing charge of the submitted posters is included in the registration fee!
All poster abstracts will be published in the conference proceedings, which will have an ISBN number.


Registration

The registration fee is: 25 000 HUF, which covers all expenses, including the meals, the printing of the submitted posters and the accommodation for 2 nights.
Should you have any special requests please contact the organizers directly.

A special price of 15 000 HUF is available for the full members of the Section of Mathematical and Information Sciences of the Association of Hungarian PhD and DLA Students and members of John von Neumann Computer Society (NJSZT).

The deadline for the registration is the 9th February, 2018.

Extended deadline is the 18th February, 2018.

Poster submission deadline is the 16 18th February, 2018.

Registration form

Registration is considered complete when the registration fee is transferred to the bank account of the Association of Hungarian PhD and DLA Students.
Bank account: 11600006-00000000-62169239
International bank account: HU50 1160 0006 0000 0000 6216 9239
The transfer remark should contain the keyword “MITO” and your name.

Please note that places are limited and will be allocated in order of registration.


Planned Program

Day 1 – Friday, March 2, 2018

Opening ceremony
VR – AR – MR – Realities and their Current Applications
        Dr. Attilla Tanács
Poster session and discussion
Gala Dinner & Awards ceremony

Day 2 – Saturday, March 3, 2018

Getting started with 3D printing and modeling
        Dr. Ildikó Papp & Dr. Henrietta Tomán
Monte Carlo Global Illumination Methods
        Dr. Laszló Szirmay-Kalos:
Visiting the Nagyerdei Víztorony

Day 3 –Sunday, March 4, 2018

GPU programming and architectures
        Dr. Gábor Valasek
Visiting the supercomputer of the University of Debrecen

The programme committee reserves the right to modify the schedule.


Lecturers

  • Dr. Ildikó Papp

Ildikó Papp is a lecturer at the Faculty of Informatics, University of Debrecen.
She earned her PhD degree in Finsler Geometry in 2006, but the current research topics are Constructive and Descriptive Geometry, Geometric modeling of curves and surfaces, 3D printing technologies and Experience-based teaching methods.
She is a founder Constructive Geometry Society (Hungary), and a member John von Neumann Computer Society (Hungary).

  • Dr. László Szirmay-Kalos

László Szirmay-Kalos was graduated at the Budapest University of Technology and Economics in 1987 where he became a full professor of computer graphics in 2001. His research interests include Monte Carlo methods, production rendering, real-time rendering and games, medical imaging. He worked for companies like Hewlett-Packard, Intel, Mediso, Ricoh, Z-lense, and Lichthof

  • Dr. Attila Tanács

Attila Tanács is currently an assistant professor at the Department of Image Processing and Computer Graphics at the University of Szeged, Hungary. His research interests include image registration, medical imaging processing, visualization, and mobile image processing and graphics.

  • Dr. Henrietta Tomán

Henrietta Tomán is a lecturer at the Department of Computer Graphics and Image Processing, Faculty of Informatics, University of Debrecen. She obtained her PhD degree in Computer Science from the University of Debrecen, in 2015. (Title of the dissertation: Geometric Investigations in Loop Theory and in Image Processing)
Her main interest lies in medical image processing, discrete geometry and geometric modeling.

  • Dr. Gábor Valasek

Gábor Valasek graduated from the Faculty of Informatics, Eötvös Loránd University, where he remained as a senior lecturer until 2017. His research interests include geometric modeling, numerical methods, computer graphics, and GPU programming. Currently, he is working in the video game industry.


Lecture details

Getting started with 3D printing and modeling (Dr. Ildikó Papp)

Recently, 3D printing is one of the most dynamically developing technical activities.
It has an impact not only on the revolution of manufacturing technology but 3DP changes the dynamics of consumer culture by turning users into active creators from passive consumers.
The aim of our lecture and workshop is to introduce the most common 3DP technology (Fused Deposition Modeling) and to try a 3D modeling application considering the expectations of printable models.

GPU programming and architectures (Dr. Gábor Valasek)

GPUs have been in the forefront of high performance computing for over a decade and they are essential to many other applications. This lecture provides an overview of GPU architectures, their evolution from being a small collection of simple chips into components having the highest transistor count in a computer configuration. We briefly review how CPU pipelining affects efficient programming and how some of these ideas translate to GPU programming. Finally, we focus on modern GPU architectures and how their power can be utilized. During the practical session, we create simple applications that showcase not only the particular way we usually approach GPU programming, but also remind us of the difficulties of finite precision computing.

Monte Carlo Global Illumination Methods (Dr. László Szirmay-Kalos)

Physically plausible rendering can produce realistic images because computation process simulates the laws of physics accurately. To solve the light transport problem, a Fredholm type integral equation needs to be solved, or equivalently, high-dimensional dimensional integrals should be evaluated. To attack the curse of dimension, Monte Carlo or quasi-Monte Carlo quadrature rules are used. In this talk, we present the basic ideas of light transport and Monte Carlo integration, and develop a beatifully elegant and simple algorithm to compute the light transfer in scenes of diffuse and mirror like surfaces. This algorithm, called path tracing, is the core of production renderers used today to create computer generated images for movies. During the programming part of this presentation, a C++ framework should be extended with sampling and geometric calculation features to make the path tracing application complete.

VR – AR – MR — Realities and their Current Applications (Dr. Attila Tanács)

With the advent of modern smartphone platforms and PCs with high level graphics capabilities, we can observe a rise in applications of different types of “Realities”, including Virtual Reality (VR), Augmented Reality (AR), and more recently MR (Mixed Reality). In the lecture, an overview is given what each keyword means, what their main components are, what the necessary technical requirements are to be fulfilled. Further, some applications in the field of physiology is presented to help patients recover from different illnesses using so called “Serious Games”.


Sponsors

Regional Organisation of Hajdú-Bihar of John von Neumann Computer Society


Contact

mito [at] dosz [dot] hu